@startuml
sprite $broom_ball [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000451000
00000000000000000000000000000000000000000AFFE100
0000000000000000000000000000000000000000AFFFF800
000000000000000000000000000000000000000AFFFFF800
00000000000000000000000000000000000000AFFFFFE100
0000000000000000000000000000000000000AFFFFFE3000
000000000000000000000000000000000000AFFFFFE30000
00000000000000000000000000000000000AFFFFFE300000
0000000000000000000000000000000000AFFFFFE3000000
000000000000000000000000000000000AFFFFFE30000000
00000000000000000000000000000000AFFFFFE300000000
0000000000000000000000000000000AFFFFFE3000000000
000000000000000000000025000000AFFFFFE30000000000
0000000000000000000002FFC1000AFFFFFE300000000000
0000000000000000000006FFFC10AFFFFFE3000000000000
0000000000000000000006FFFFCAFFFFFE30000000000000
0000000000000000000005FFFFFFFFFFE300000000000000
00000000000000000000007FFFFFFFFE3000000000000000
0000000000000026ABB50007FFFFFFE30000000000000000
0000000000003BFFFFFF50007FFFFFC00000000000000000
000000000007FFFFFFFFF50007FFFFFC1000000000000000
0000000000AFFFFFFFFFFF50007FFFFFC000000000000000
000000000AFFFFFFFFFFFFF50007FFFFF700000000000000
000000006FFFFFFFFFFFFFFF50007FFFF700000000000000
00000000EFFFFFFFFFFFFFFFF50006AA7000000000000000
00000005FFFFFFFFFFFFFFFFFF5000000000000000000000
0000000AFFFFFFFFFFFFFFFFFFF500000000000000000000
0000000CFFC4AFFFFFFFFFFFFFFF0000004ADEC700000000
0000000CC409FFFFFFFFFFFFFFFE000009FFFFFFE2000000
0000000000AFFFFFFFFFFFFFFFFE00009FFFFFFFFE100000
000000000BFFFFFFFFFFFFFFFFFA0003FFFFFFFFFF900000
00000001DFFFFFFFFFFFFFFFFFF60009FFFFFFFFFFF00000
0000002DFFFFFFFFFFFFFFFFFFF1000CFFFFFFFFFFF20000
000003EFFFFFFFFFFFFFFFFFFF80000CFFFFFFFFFFF30000
00004FFFFFFFFFFFFFFFFFFFFD000009FFFFFFFFFFF00000
0006FFFFFFFFFFFFFFFFFFFFE2000004FFFFFFFFFFB00000
005FFFFFFFFFFFFFFFFFFFFD20000000BFFFFFFFFF200000
00AFFFFFFFFFFFFFFFFFFF91000000000CFFFFFFF4000000
004FFFFFFFFFFFFFFFFC720000000000006DFFE920000000
000011111111111110000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_BROOM_BALL(_alias) ENTITY(rectangle,black,broom_ball,_alias,FA6 BROOM_BALL)
!define FA6_BROOM_BALL(_alias, _label) ENTITY(rectangle,black,broom_ball,_label, _alias,FA6 BROOM_BALL)
!define FA6_BROOM_BALL(_alias, _label, _shape) ENTITY(_shape,black,broom_ball,_label, _alias,FA6 BROOM_BALL)
!define FA6_BROOM_BALL(_alias, _label, _shape, _color) ENTITY(_shape,_color,broom_ball,_label, _alias,FA6 BROOM_BALL)
skinparam folderBackgroundColor<<FA6 BROOM_BALL>> White
@enduml